

On – Enables or disables the specified GI environment override.

The above GI environment overrides have the following common controls: Secondary Matte – Specifies a color/texture map to override the Environment rays affecting Matte objects. This color is ignored if there is an environment texture specified. Refraction – Specifies a color/texture map to override the Environment refraction rays. If you enable the Refraction override, then this group affects only reflections. If you do not enable the Refraction override, this group of controls affects both reflections and refractions. Note that you can also override the reflection environment on a per material basis (see Generic) or a per map basis. Reflection – Specifies a color/texture map to override the Environment reflection rays. Note that Global Illumination (GI) must be enabled. The effect of changing the GI environment is similar to a dome light. GI (skylight) – Specifies a color/texture map to override the Environment GI rays. If a texture is selected, it overrides the color as long as the texture checkbox is enabled. Press the checkerboard button to select a texture. Thanks.Background – Specifies a color/texture map to be visible in the background and used during GI and reflection/refraction calculations. and i render my scenes at 4k or thereabouts.Īny insight or advice is welcome.

The texture swatches below represents a 1,738p x 979p portion of the full sheet which is 10,000p x 3434p I have tried using tiff, jpeg, and png formats, all with same/similar results. A couple main issues I've ran into are the fuzziness and lack of color saturation in the wood in the rendering vs the actual image(s) I am using.Īre there instances where an image being used for a texture can be too high of resolution or detail that the resulting render can't to it justice, or am I overlooking some processes and settings that can help me achieve a better result?īelow I'll share my reference materials and current results. I've made what I would think are a set of high quality images to use for building texture for a wood panel, but the resulting rendering is falling very short.
