
Right now I've just uploaded new victory animations. While we are at it I'm not real happy with MV's default SV animations either. If anyone needs animated gifs to show off the animations, I'll be happy to provide when I can. None of these require plugins, these are all made using the default 3 frame limit in mind. I did get the big ones most people would like to see though, like running and crawling. I probably will not be updating this too often, but when I have some time in between things I'll probably be working on at least a few more animations. Obviously these will require editing if you wish to use them for yourself, but I'm hoping I at least cut out some time for folks that wants something extra~ Inspired by classic RPG games like Chrono Trigger, Final Fantasy 6, Super Mario RPG, and even Golden Sun I've decided to make a few edits for the base sprites for emotions and other animations like running, being sick, and blushing. In the end I adjust the skin right below the hair with some “shadow” pixels.So I'm noticing around the forums a common trend with people making faces show emotion in avatars and busts, but almost no one is doing that for the character sprites themselves. In the end I add some bright white highlights (You can’t see them that well because of the light color) and add it to the base. The brightest on the upper left, everything else slightly less strong shaded with that color.

Now it’s time to add the highlights following the same scheme. They get darker on the right and at the lower and and the lower parts even get black outlines, no matter which color the hair originally is! In this step I also shaded the darkest parts.

Since our light source ist above our char and slightly on the left side, there the lines are the lightest. As second step I adjusted the colors on these lines in black, lighter and darker lines. As result the steps between the colors still fit well enough into the scheme, but have the tone I was looking for.Īs second step I added the outlines to the hair and divided it into the strains. Since I found no matching tone in the default sprites, I took the palette of the hair of another char and adjusted the hue, tone and brightness.

On the right side of her head you see the palette I used for that.

To get the result we want, I at first roughly scribble the shape of the final hairstyle.
